



The same with workers - he writes that there was just not much more to do than farming and mining in Civ III. Republic and so on) with real choices for the player. So he added a slew of new options in the civic screen - replacing the one-sided use of narrow forms of rule (e.g. One thing that struck him that there were so few choices to be made, starting with the civics, and ending with the workers. Soren writes that they took a look at Civ III and the things that most people complained about. The lead programmer of Civ IV gives some brilliant insights on designing a game, and most notably Civ, there. I wish the design team had read the epilogue in the manual of Civ IV, written by Soren Johnson. Sadly, in the case of Civ V, even the shiny looks cannot make up the shortcomings in other areas for me. A new girlfriend is always interesting just because there is so much new to discover. I like about the game that the graphics look and feel new, and that's always a good thing in comparison to something you are used to because you played it for 4 years. Unlike other players - notably most players of the clan I was in when playing Civ IV Multiplayer on a competitive basis - I still play Civ V occasionally. I'm not going to give judgement on who is right on this matter, I'll just describe my own view on the game in general and most of all in regards to an aspect I have deeply loved with Civ IV - the Multiplayer side of the game. Others - and seemingly the majority of players - have stated that the game is a failure in most aspects, and that they have put it aside after a few months or weeks even. Some have expressed that they are content with the game, and that they have a lot of fun with it. Now Civ V is out for roughly 5 months and a lot of people have stated their opinion about the game.
